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Home » From Zero to Hero – Victoria II Tutorial/Guide – Part 2 – Economy, Tech, etc. victoria 2 technology guide

From Zero to Hero – Victoria II Tutorial/Guide – Part 2 – Economy, Tech, etc. victoria 2 technology guide



そこにある他のほぼすべてのガイドとは対照的に、From Zero to Heroは、ビクトリアIIをある程度の能力でプレイする方法を説明することを目的とした、ビクトリアIIの実用的なチュートリアル/ガイドシリーズです。マルチプレイヤーで。 このシリーズは、ビクトリアIIで少なくともある程度の経験があり、主にゲームの概念、戦略、およびMETAに焦点を当てている人にとって最も有益です。 経験の浅い方は、ゲームをロードして、実演しながらフォロー/練習することを強くお勧めします。 0日目セットアップと技術/ NFの優先順位付け0:14–予算5:50–研究META22:05–人口と国家の焦点31:57–基本的な備蓄ビクトリア2は「Copyright©2013ParadoxInteractiveAB。Www .paradoxplaza.com “。

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From Zero to Hero - Victoria II Tutorial/Guide - Part 2 - Economy, Tech, etc.

From Zero to Hero – Victoria II Tutorial/Guide – Part 2 – Economy, Tech, etc.

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From Zero to Hero – Victoria II Tutorial/Guide – Part 2 – Economy, Tech, etc.
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41 thoughts on “From Zero to Hero – Victoria II Tutorial/Guide – Part 2 – Economy, Tech, etc. victoria 2 technology guide”

  1. Setting military spending to 100% is a waste of money, you probably won't ever need it so high. Too high and most pops will choose to promote to soldiers instead of other professions you need more, like craftmen. You will have a lot of brigades available for training, but your economy will not be able to support them even at low maintenance. Usually somewhere between 45% and 65% is enough, it depends on which country you're playing, how late in the game you are, how often you're going to war and who you will be fighting. You may need to crank it all the way to 100 for a short while if you just came out of a costly war and need to replenish your manpower.

    Max tariffs are also a double edged blade, they are a massive source of income for the government but they will starve your industry unless you have a really large sphere, in which case that will also reduce the tariff income. Early game it may be the only way to balance an economy deficit, but as your industry grows you'll want to tune it down.

    You don't want to starve out your artisans too early in the game. Until the industry grows in size and efficiency they will be an important source of manufactured goods. Once you get industrialized, then yes, you will need to replace them with craftmen and clerks.

    If you are a minor or secondary power, getting sphered is not necessarily a bad thing. You will get a reduced income from tariffs but your industry will gain access to resources otherwise unavailable, countries in the top get dibs on the global market, and resources run out really fast. Being a sphere member means resources from your fellow spherelings are offered to you first before going to the global market.

  2. I've literally never in my life hear laissez faire economics said like "lazus fair" before. Not one lecturer or newscaster ever said it like that.

  3. ive noticed that the way you learn paradox games is by watching maybe a playthrough trying to imitate that on the first campaign. then a couple of attempts to play alone maybe some tutorials from youtube. even tho i played victoria 2 alot and i know my way around. i still find it very entertaining and learning more efficiently from this tutorial for example. cuz if i had watched these videos before playing vic2 i would have been confused af. but still great video very good explanation.

  4. Why would you get Positivism first instead of Ideological Thought, a tech that gives you 35% Positivism (~45% for a time if you're lucky, that's almost Idealism) for a meager 10% Education Eff that's not gonna make a difference because you can just cheese social reforms through high militancy (refusing peace deals with a random far away african unciv), you'll be at the literacy % you need to be when you go for heavy industrialization and it'll save you from having to research the trash social thought line (Biologism is nice, but that's 3 slots wasted for a boost that's nice but unnecessary)

    @Edit: to further complement my point, if you're playing a low literacy country like Brazil, China etc the Social Thought line LITERALLY cannot recoup the amount of RP invested in it EVER, and the social reforms are more than enough to skyrocket literacy to ~60% by about 1880 where you'll start heavily industrializing, so telling people to rush social thought on low literacy nations is just outright bad, it's simply too expensive.

  5. Whatever happens, we have got
    The Maxim gun, and they have not.

    Rule 1 of vicky 2
    Get machine guns

    Rule 2 of vicky 2
    Get machine guns

  6. You don't have your taxes at 100%. You know tax efficiency? The thing that commerce techs give? You are taxing a 100% of that. If your tax efficiency is at 30% and your slider at 100% then you are taxing your population for 30%.
    Tax efficiency of 30% and slider at 50% and you are taxing them at 15%.
    This is why they can still afford stuff.

  7. Stockpiling in mid to late game is also useful for anything needed to build units and infrastructure, so cement, steel, timber, lumber, explosives and even liquor, wine and some luxury clothes (for Hussars). It will make the budget occasionally go red, but it will help to build infrastructure in batches and make it possible to build units when the needed goods aren't available. For similar reasons you might want your own factories for things like cement, steel, canned goods, etc, because if you have enough input materials, those will make their respective products available, even when a greater power is sucking them up from the world market. Oh and goods from national stockpile are used for construction and army and navy maintenance, so factories and pops won't use them.

  8. 3:22 "260,000 artisans which are presumably starving to death . . . that's not necessarily a bad thing because artisans, in general, are less useful than other POPS . . . they don't die, they just demote to the poor class; when the join the poor class they become useful"
    Ah, takes me back to the Obama years . . .

  9. "There are 260000 artisans that are starving to death but it's not necessarily a bad thing, because artisans in general are less useful than other pops."

    How to shit on people with liberal arts degrees 101 😛

  10. I know this is an old video but how do you get your population tab to order by amount rather than alphabetical order?
    Edit: Under further inspection it would seem I don't even have the ability to issue national focuses through the population menu anyway. Now I'm confused.

  11. Hey, nice tutorial, also I saw the popular Slayzer Industrialization tutorial (and his 15 seconds version too, haha) but I have a question about taxes, should I tax 100% rich and low the poor and Middle state even if I'm not a planned economy?

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